INTRODUCTION TO PROJECTION
I. Basics:
A Digital Projector is an electo-optical device that converts image data from a computer or video source to a bright image which is then imaged on a distant wall using a lens-based system.
Three Types of Current Types of Projection Technology:
CRT, LCD and DLP
CRT (Cathode Ray Tube) PROJECTION
Cathode rays are streams of high-speed electrons emitted from the heated cathode of a vacuum tube. On one end of the tube is a heating element and on the other end is a phosphor-coated surface. In a cathode ray tube, the electrons are carefully directed into a beam, and this beam is deflected by a magnetic or electric field to scan the surface at the viewing end (anode), which is lined with phosphorescent material (usually based on transition metals or rare earths). When the electrons hit this material, light is emitted. In the case of television and modern computer monitors, the entire front area of the tube is scanned in a fixed pattern called a raster, and a picture is created by modulating the intensity of the electron beam according to the programme's video signal.
CRT projectors have smaller CRT tubes built into them. These tubes are small (perhaps 9-inch diagonal), expensive and extremely bright. In the basic layout, you have one or more CRT tubes that form the images. With a lens in front of the CRT, you can magnify the image and project it onto a screen. There are three CRT configurations used in CRT projectors:
-One color CRT tube (red, blue, green phosphors) displays an image with one
projection lens.
One black-and-white CRT with a rapidly rotating color filter wheel (red, green,
blue filters) is placed between the CRT tube and the projection lens. The rapid
succession of color images projected onto the screen forms an apparently single
color image (the images are projected too quickly for your brain to distinguish
between them).
Three CRT tubes (red, green, blue) with three lenses project the images. The
lenses are aligned so that a single color image appears on the screen.
LCD (Liquid Crystal Display) PROJECTION
LCD is Liquid Crystal Display technology. Such projectors contain three separate LCD panels formed out of glass, one for red, green, and blue (RGB) components of the image signal being transferred to the projector. As the light passes through the LCD panels, individual pixels can be opened to allow light to pass or closed to block the light. This activity modulates the light and produces the image that is projected onto the screen.
LCD is a transmissive display, meaning it doesn’t produce its own light but instead relies on a separate light source that passes through the display directly to the eye (in the case of a display). Light produced by a tiny back lamp passes through a polarizing filter which aligns light waves in a single direction. The light then passes through the actual LCD panel. Depending on how the crystals are aligned, the light either passes through the panel or is blocked. The liquid crystal portion or the panel is spit up into tiny individual cells that are each controlled by a tiny transistor to supply current. Three cells side by side each represent one "pixel" (individual picture element) of the image. An 800 x 600 resolution LCD panel would have 480,000 pixels and each pixel would have three cells for a total of 1,440,000 individual cells.
Red, green and blue are the primary colors of light. All other colors are made up of a combination of the primary colors. An LCD panel uses these three colors to produce color which is why there are three cells per pixel — one cell each for red, green, and blue.
Once the light is passed through the liquid crystal layer and the final polarizing filter it then passes through a color filter so that each cell will then represent one of the three primary colors of light.
DLP (digital light processing) PROJECTION
DLP is the display technology developed by Texas Instruments which uses mirrors to display an image. In DLP projectors, the image is created by microscopically small mirror laid out in a matrix on a semiconductor chip, known as a Digital Micromirror Device (DMD). Each mirror represents one pixel in the projected image. The number of mirrors corresponds to the resolution of the projected image: 800_600, 1024_768, and 1280_720 matrices are some common DMD sizes. These mirrors can be repositioned rapidly to reflect light either through the lens or on to a heatsink (called a light dump in Barco terminology). The repositioning is achieved through a micromechanical electrical system (MEMS).
The rapid repositioning of the mirrors (essentially switching between 'on' and 'off') allows the DMD to vary the intensity of the light being reflected out through the lens, creating shades of grey in addition to white (mirror in 'on' position), and black (mirror in 'off' position). There are two primary methods by which DLP projection systems create a color image, those utilized by single-chip DLP projectors, and those used by three-chip projectors.
In a projector with a single DMD chip, colors are produced by placing a color wheel between the lampand the DMD where it is reflected out through the optics. The color wheel is usually divided into four sectors: the primary colors: red, green, and blue, and an additional clear section to boost brightness. Since the clear sector reduces color saturation, in some models it may be effectively disabled, and in others it is omitted altogether.
The DMD chip is synchronized with the rotating motion of the color wheel so that the green component is displayed on the DMD when the green section of the color wheel is in front of the lamp. The same is true for the red and blue sections. The red, green, and blue images are thus displayed sequentially at a sufficiently high rate that the observer sees the composite "full color" image. In early models, this was one rotation per frame. Later models spin the wheel at twice the frame rate, and some also repeat the color pattern twice around the wheel, meaning the sequence may be repeated up to four times per frame.
The DLP "Rainbow Effect"
This visual artifact is best described as brief flashes of perceived red/blue/green "shadows" observed most often when the projected content features bright/white objects on a mostly dark/black background (the scrolling end credits of many movies being a common example). Some people perceive these rainbow artifacts all of the time, while others say they only see them when they let their eyes pan across the image. Yet others do not notice the artifact at all. The effect is likely rooted in the concept of the flicker fusion threshold.
The image to the right shows how a white circle looks to a camera while panning horizontally, using a long exposure. The white light is visibly split into its colored components. The rainbow effect occurs when this is visible to the naked eye.
The manufacturers of single-chip DLP projection systems use color wheels rotating at higher speeds, or
with more color segments in order to minimize the appearance of the artifacts. Less 'chicken wire' (or
'screen door') effect because pixels are much closer together. This doesn't make so
much difference with data, but it produces smoother images for video.
A comparison of an LCD and DLP projection to illustrate the 'screen door' or 'chicken wire effect on LCD projections.
• Higher contrast achievable.
• DLP projectors are generally more poratable as fewer components are required.
• It has been claimed that DLP projectors last longer than LCD projectors please click here to view the article.
Problems with DLP technologies
Less colour saturation (more of a problem with data than video)
• The 'rainbow' effect, appearing as a momentary flash of rainbow-like striping typically trailing the bright objects when looking from one side of the screen to the other, or when looking away from the projected image to an offscreen object. Only some people see this effect, or you can create it for yourself by moving your eyes very quickly across the screen. There are two types of DLP projector - the old ones had four segments on the colour wheel, the new ones have six and spin faster, which means less rainbow effect and more saturated colour.
• The 'halo' effect (or 'light leakage'). It may bother some people using their projector for home cinema. Basically it's a grey band around the outside of the image, caused by stray light being bounced off the edges of the tiny mirrors on the DLP chip. It can be a distraction, but can be overcome by having a black border a few inches wide around the screen, so the halo falls on to the border. However the halo effect is less evident in the newer DLP chips such as the DDR chip
• Generally, DLP is a better technology for home theatre than LCD . Some of the more home theatre-oriented projectors have virtually no halo effect.
Important terms for projection:
Brightness
(ANSI lumens): ANSI stands for the American National Standards Institute. The power of the illumination and the contrast ratio on a projector are always preceded by ANSI because they’ve officially approved this format of lighting.
ANSI lumens ANSI lumens refers to the degree of brightness illuminated in a projector’s display, measured in “candles”. One lumen is defined as the amount of light that falls on a unit spherical area at unit distance from a light source of one candela.
Color
Chrominance: The chrominance of a picture refers to its color saturation and hue.
Luminance: Luminance refers to the color intensity of an image.
Contrast
Contrast Ratio: The contrast ratio refers to the ratio of darkness to brightness.
Resolution
Aspect Ratio: The aspect ratio of an image is its displayed width divided by its height (usually expressed as "x:y"). For instance, the aspect ratio of a traditional television screen is 4:3, or 1.33:1. High definition television uses an aspect of 16:9, or about 1.78:1. Aspect ratios of 2.39:1 or 1.85:1 are frequently used in cinematography, while the aspect ratio of a full 35 mm film frame with soundtrack (also known as "Academy standard") is around 1.37:1.
Resolution: Resolution is defined by the number of dots a display uses to create an image, expressed in pixels. For example VGA (Video Graphics Array) is 640 x 480, and SVGA is 1280 x 1024. The higher the resolution, the sharper the image.
(Super eXtended Graphics Array), and 1600_1200 resolution (UXGA, Ultra-eXtended) are the most common display resoultions. Many computer users, including CAD users and video game players, run their computers at 1600_1200 resolution (UXGA, Ultra-eXtended) or higher if they have the necessary equipment. When a computer display resolution is set higher than the physical screen resolution, some systems make the virtual screen scrollable over the physical screen. With digital television and HDTV, vertical resolutions of 720 or 1080 scan lines are typical.
The 640_480 resolution, introduced with the IBM PS/2 VGA and MCGA (multi-color) on-board graphics chips, was the standard resolution from 1990 to around 1996, partly due to its 4:3 ratio. 800_600 was the standard resolution until around 2000. Since then, 1024_768 has been the standard resolution. Many web sites and multimedia products are designed for this resolution. Most of today's computer games released during the "128-bit video game era", such as SimCity 4, do not support 640_480 at all. Microsoft Windows XP is designed to run at 800_600 minimum (although it is possible to select 640_480 in the Advanced Settings window, and an application is able to switch to any other mode). Linux uses the X window system and can run at any desired resolution as long as the display and video card support it.
NTSC (national television standards committee) NTSC is the video transmission system used in America. 480 lines
PAL (phase alternating line) PAL is the video transmission system used in the Western Europe, Asia, Australia and certain countries in South America and the Far East. 576 lines
SECAM (sequential coulcur a memoire) SECAM is the video transmission standard in France, Russia Eastern Europe and some countries in Africa.
Computer Standard
Resolution
Ratio
Pixels
CGA
320_200
16:10
64K
QVGA
320_240
4:3
77K
B&W Macintosh/Macintosh LC
512_384
4:3
197K
EGA
640_350
approx. 5:3
224K
VGA and MCGA
640_480
4:3
307K
HGC
720_348
60:29
251K
MDA
720_350
72:35
252K
Apple Lisa
720_360
2:1
259K
SVGA
800_600
4:3
480K
XGA
1024_768
4:3
786K
XGA+
1152_864
4:3
995K
WXGA
1280_768
15:9
983K
SXGA
1280_1024
5:4
1.3M
WXGA+
1440_900
16:10
1.3M
SXGA+
1400_1050
4:3
1.5M
WSXGA
1600_1024
25:16
1.6M
WSXGA+
1680_1050
16:10
1.8M
UXGA
1600_1200
4:3
1.9M
WUXGA
1920_1200
16:10
2.3M
QXGA
2048_1536
4:3
3.1M
WQXGA
2560_1600
16:10
4.1M
QSXGA
2560_2048
5:4
5.2M
WQSXGA
3200_2048
25:16
6.6M
QUXGA
3200_2400
4:3
7.7M
WQUXGA
3840_2400
16:10
9.2M
HSXGA
5120_4096
5:4
21M
WHSXGA
6400_4096
25:16
26M
HUXGA
6400_4800
4:3
31M
WHUXGA
7680_4800
16:10
37M
Native Resolution
Every projector has a 'native' resolution (sometimes called 'true resolution'). That's the maximum number of pixels it can actually project individually. So an SVGA projector can only display 480,000 pixels at a time.
This may sound like a lot, but if you take a typical projection screen of 2 metres width, each pixel is going to be a quarter of a centimetre wide, whereas with an XGA projector the image is going to be under a fifth of a centimetre wide, and over 60% more pixels are displayed. This means the image is going to be sharper and less 'blocky' when projecting with an XGA projector.
Ambience Ambience refers to a room’s level of lighting, such as daylight, artificial light, etc. The higher the ambience, the brighter the projector needs to be to produce a viewable image. A projector cannot make the surface it projects on to any darker. Consequently, the brightness (or lack of) that you see on the screen with nothing projected on it is the darkest black you could possibly get from a projector.
Projection angles
Keystoning Automatic keystoning is a projector feature that creates a uniform image top to bottom by correcting the image if it’s projected onto the screen on an angle.
Focus The focus on a projector defines the minimum and maximum projection distances.